﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FITClub.Episode1.Controller.AI
{
    public enum NodeBahaviour : short
    {
        TurnBack = 0x0000,
        Jump = 0x000F,
        JumpLeft = 0x001F,
        JumpRight = 0x003F,
        JumpLeftPass = 0x005F,
        JumpRightPass = 0x007F,
        Pass = 0x0F00,
        PassLeft = 0x0F10,
        PassRight = 0x0F30,
    }

    public enum TraversalState : byte
    {
        Fresh,
        Open,
        Closed
    }
}